Rules & how to play

How Basketball works

Five players a side try to throw a ball through a hoop ten feet above the floor while the other five try to stop them. Possession changes constantly, a shot clock forces the pace, and unlike most team sports the scoring is frequent enough that a single basket rarely decides anything.

01

Scoring

A field goal from inside the arc is worth two points and one from beyond it three. A free throw, awarded after certain fouls, is worth one. That three-tier system is why modern offences are built around the arc: a 35% three-point shooter outproduces a 50% two-point shooter.

  • Two points โ€” any field goal inside the three-point line
  • Three points โ€” a field goal with both feet behind the arc
  • One point โ€” each successful free throw
A basketball game in progress
Five against five, with the shot clock always running. Wikimedia Commons
02

The court and the basket

A full court is 28 m by 15 m under FIBA rules, with a hoop 3.05 m above the floor at each end. The painted lane, the free-throw line 4.6 m from the backboard, and the three-point arc divide the floor into the zones every offence and defence is designed around.

03

Game structure

FIBA plays four ten-minute quarters; the NBA plays twelve. The clock stops on every whistle, so a ten-minute quarter takes far longer in real time. Tied games go to five-minute overtime periods, repeated until somebody leads at the buzzer.

  • Substitutions are unlimited and made during stoppages
  • Each team gets a set number of timeouts per half
  • Teams switch baskets at half time
04

Moving with the ball

A player holding the ball may only move by dribbling โ€” bouncing it continuously with one hand. Taking more than two steps without dribbling is travelling. Stopping a dribble, then starting again, is a double dribble. Both hand possession back to the other team.

  • Travelling โ€” moving the pivot foot illegally
  • Double dribble โ€” dribbling again after picking the ball up
  • Carrying โ€” turning the hand under the ball mid-dribble
05

The clocks and the violations

Several timers run at once, each designed to stop teams from stalling. The shot clock is the most important: fail to hit the rim within 24 seconds and possession is lost.

  • 24-second shot clock (14 after an offensive rebound)
  • 8 seconds to advance the ball past halfway
  • 3 seconds maximum in the opponents' painted lane
  • No returning the ball to your own half once over โ€” a backcourt violation
06

Fouls and free throws

Illegal contact is a personal foul. A player fouled while shooting gets free throws โ€” two, or three from beyond the arc. Once a team commits five fouls in a quarter it is 'in the penalty', and every subsequent foul sends the opposition to the line.

  • Five personal fouls (six in the NBA) means disqualification
  • A technical foul punishes conduct rather than contact
  • A flagrant foul is unnecessary or excessive contact
07

The five positions

Traditionally: point guard runs the offence, shooting guard scores from distance, small forward does a bit of everything, power forward works the mid-range and the glass, and centre anchors both painted areas. Modern basketball has blurred these almost beyond recognition โ€” the most valuable player is now often whoever can do several of them at once.

A player dunking the ball
The dunk โ€” worth exactly the same two points as any other close-range shot. Wikimedia Commons